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Coding-your-game

Coding your game with CELTE

This section collects focused pages that explain how to write a Godot game using the CELTE runtime and networking stack. The content was extracted from the demo-tek example and the current Godot bindings in addons/celte.

Pages

If you want runnable examples or a small test harness scene, see the suggestions at the bottom of the troubleshooting page.