Coding-your-game
Coding your game with CELTE
This section collects focused pages that explain how to write a Godot game using the CELTE runtime and networking stack. The content was extracted from the demo-tek
example and the current Godot bindings in addons/celte
.
Pages
- Setup & configuration
- Runtime modes (client vs server)
- Client runtime flow
- Server runtime flow
- Spawn management
- Replication graph & containers
- Entity & ownership
- Editor tools
- Signals & callbacks
- Troubleshooting & next steps
If you want runnable examples or a small test harness scene, see the suggestions at the bottom of the troubleshooting page.