setup
Setup and configuration
- Add the
addons/celtefolder to your Godot project (or copy the compiled gdextensioncelte-systems-api.gdextensionintores://addons/celte/). - Ensure the extension is enabled in the project
Project Settings -> Plugins(or use theplugin.cfgincluded in the addon). - Provide a configuration file at
~/.celte.yamlwith keys used by the demo (see02-YAML-config.mdfor full keys). The demo readsCELTE_LOBBY_HOSTfrom this YAML to contact the lobby.
When working with headless server nodes, you typically run Godot in headless mode and set environment variables such as CELTE_MODE=server and other connection parameters.