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setup

Setup and configuration

  • Add the addons/celte folder to your Godot project (or copy the compiled gdextension celte-systems-api.gdextension into res://addons/celte/).
  • Ensure the extension is enabled in the project Project Settings -> Plugins (or use the plugin.cfg included in the addon).
  • Provide a configuration file at ~/.celte.yaml with keys used by the demo (see 02-YAML-config.md for full keys). The demo reads CELTE_LOBBY_HOST from this YAML to contact the lobby.

When working with headless server nodes, you typically run Godot in headless mode and set environment variables such as CELTE_MODE=server and other connection parameters.