setup
Setup and configuration
- Add the
addons/celte
folder to your Godot project (or copy the compiled gdextensioncelte-systems-api.gdextension
intores://addons/celte/
). - Ensure the extension is enabled in the project
Project Settings -> Plugins
(or use theplugin.cfg
included in the addon). - Provide a configuration file at
~/.celte.yaml
with keys used by the demo (see02-YAML-config.md
for full keys). The demo readsCELTE_LOBBY_HOST
from this YAML to contact the lobby.
When working with headless server nodes, you typically run Godot in headless mode and set environment variables such as CELTE_MODE=server
and other connection parameters.