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Building your game with CELTE

This section collects practical pages and how-tos for integrating CELTE into your Godot game. It targets game developers using the Celte runtime (demo code in celte-godot/projects/demo-tek), and covers setup, runtime flows, spawning, replication, and editor tooling.

Start here if you're integrating CELTE into a game project.

Practical tutorials

  • Coding steps (detailed): ./Coding-steps/

If you need runnable examples, check the celte-godot/projects/demo-tek project referenced throughout the guides.